I don’t really like IDEs but I think cloud-based IDEs like Cloud9 (owned by Amazon) have a lot of potential and I expect they will continue to improve. Cloud9 works great on my Chromebook but not so well on iOS - I stopped using it shortly after I switched to the iPad. They work but can get very slow and hog up resources (because they run in JavaScript). I have tried cloud-based IDEs like Cloud9 and CodeAnywhere. I have decades of experience with Unix/Linux and command line tools (grep/ack, screen/tmux, etc.) and editor (vim) so I feel right at home working in a terminal and shell. I use ssh to access the servers and work from the command line. outgoing emails, credit card transactions). If they don’t have a development/staging environment I set that up too, usually on a separate server that duplicates their production environment with some features turned off (e.g. If they don’t have their code under source code control (git or subversion) when I take them on I set that up with a private GitHub repo. My clients normally have their code running on a cloud server (AWS, Rackspace, Digital Ocean, etc.) under some flavor of Linux. Textastic google drive full#I used to run web sites locally on my last MacBook, and then did that for a while on the Pixel (using Crouton to run a full Linux distro), but too many systems I work on just don’t run on a laptop. Since I usually have four or five active projects at a time trying to run them all locally takes up too much time, and I risk getting things working locally that don’t work when deployed to the live server. The systems I work on either can’t run locally on a laptop or desktop, or getting them to run in that environment would take too much work. Textastic google drive software#I mainly do remote programming (working on legacy software with some new development) on web sites, with a lot of system administration work managing servers. I live mainly in Thailand but travel quite a bit, but I work for companies in the US. I won’t say it will work for everyone, but it works for me because I have fairly simple requirements. Textastic google drive pro#Whether or not you can use an iPad Pro most or all of the time depends a lot on what kind of work you do. I’ve been able to use the iPad Pro for all of my work, and I’ve started to prefer it, but using an iPad meant changing my workflow and making some compromises. The iPad Pro appealed to me because of size and weight, long battery life (better than a full day for my normal use), high-quality display (I have old eyes), security, and the many iOS applications available. I thought if I can use a Chromebook full-time maybe I can use an iPad. I used a series of MacBooks until 2015 when I switched to a Chromebook Pixel LS, which I still use (best laptop I’ve ever used). I had been looking at the iPad Pro for a while, going back and forth between the two sizes and comparing to the 12” MacBook. Tl dr I can do all of my programming and system admin work with an iPad Pro because I work on remote servers over ssh, and I prefer using the Unix/Linux command line.Ī few months ago I bought an iPad Pro 10.5” with Apple Smart Keyboard to try to use it as my main work computer.
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Unfortunately, those improvements will not be available to players who already own the original version of the game.
Major or Minor Helm – Expend One Level 1 (or higher) Spell Slot.This action does not count towards the overall movement of the ship that turn, and uses no Speed. Tactical Regroup – The ship moves up to half its speed in the direction of the aft (rear) edge without changing hex facing.A successful Crash will cause immediate Spelljammer Shock Critical Hit to the Helmsman initiating this action, and the target ship. On a hit, deal 5d10 damage to both ships. To crash into another vessel or creature, treat this attack as a Ramming action. Crash – A truly desperate move, a Helmsman may intentionally crash her ship into the opposing vessel, creature, or planetary body.The ship must move in a straight line at least three consecutive hex spaces to perform a Shearing Ship Action. Instead, for each successful shear attack, rigging, ships weapons, and even crew can be targeted. This is treated as a ram attack, except no damage is done to the opposing ship. Ships equipped with rams may attempt to shear away the rigging of the opposing vessels. Shearing - The Helmsman may Shear another ship.The ship must move in a straight line at least three consecutive hex spaces to perform a Ramming Ship Action. Ships which attempt to Ram vessels more than twice their size in tonnage Crash instead. If a hit is scored, damage is equal to the damage of the ram. When ramming, the attack modifier used is that of the Helmsman’s spell attack bonus. Ships equipped with rams can inflict massive amounts of damage. Ramming - The Helmsman may Ram another ship.Listed below are several stunts that can be performed by all Helmsman, using properties of the helm. Several stunts affect your starship’s Armor Class (AC), siege weapon attacks, and Movement abilities. All core dashboard colors and css is also adjustable by campaign level settings.In addition to ordinary movement, a Helmsman can attempt Stunts with her ship. These WP-based concepts were meant to guide the process and conversation, and were adjusted into something much more unique. Once we started building and receiving feedback, we moved to a flat design with no cards based on user feedback. The sidebar was collapsible for space, with a fixed admin bar at the top of the page. Sections resembled widgets with margins, card views, and drop shadows. This was my first time attempting to design a functional dashboard, and early designs leaned heavily on the one dashboard I knew: the WordPress admin. Our users had customized gaming campaigns already in place, meaning much of our page structure had to seamlessly transfer to our new design without breaking their wikis. Player Achievement Badges Creating a Dashboard With a Campaign in Mind Research ongoing (and continuous, as even after the completion of the redesign, I stayed with my gaming group), I shifted focus to front-end design and development. My test gaming group used these features for game organization and scheduling, which helped with our rotating player roster and increased game time. We also beta tested new features as we built with Kickstarter backers on a staging server and adjusted designs and features based on feedback in a forum. I applied this knowledge to help create a highly customizable dashboard and campaign page, designed to work across multiple tabletop systems. I was able to even run a small campaign to experience all sides of the gaming community. We played D&D, Savage Worlds, and basic board games, using Obsidian Portal as our main organization tool. After a few sessions, we set the whole group up with the classic Obsidian Portal and began using it for all campaigns. Since they were all working or in college (our target demographic), it was a large group of eight players who would come and play as their schedules allowed, missing a week here or there, keeping a consistent group of six players at the table. #OBSIDIAN PORTAL FREE#What did Obsidian Portal offer that was better than a physical notebook or a free forum or wiki for tabletop gamers? I found a group of welcoming gamers in a long running Dungeons & Dragons campaign. I needed to understand what I was building for and why. My first UX task was understanding my user base beyond the analytics data. Once the materials were in place for the Kickstarter campaign I shifted focus into UI/UX research. It was great to dust off my screen printing knowledge and illustrate a few promotional shirts. I was first tasked with a minor logo refresh and marketing illustrations for the ReForged Kickstart. Since this is a symptomatic athlete with arrhythmias who needs the most optimal treatment, we recommended an electrophysiological study and ablation of symptomatic atrial fibrillation. Severe nocturnal bradycardia at 39 beats per minute (physiological sinus bradycardia indicating good recovery).Īfter the medical study supported by artificial intelligence and assessment by our team of cardiologists, we came to the following conclusion and solution of the problem:.Ventricular extrasistols (advanced beating of the ventricles) and two episodes of non-sustained ventricular tachycardia, one of which coincided with the symptom diary event referred to as "heart flip" on 8/10 at 17:05h.Supraventricular tachycardias during races, some of them with atrial fibrillation criteria.We detected some relevant arrhythmias responsible for the symptoms she described: Her heart rate during recovery after exertion, throughout the day, and during sleep was also studied. With these variables and the analysis of the sports holter that she wore, we started looking for a "Why?" to her situation.ĭuring this 10-day cardiac monitoring, we analyzed 759,131 heartbeats and cardiac adaptation to different types of physical activity, including competition and training. February 2019: heart rates of 197 beats per minute maintained for 40 minutes and occasional palpitations during exercise.She has completed Ironman competitions, crossed the Gibraltar Strait in 2015, won the Madrid-Segovia in MTB in 2018. High-intensity sports practice for 14 years: Weekly sessions of more than 12-15 hours ( sports cardiologists consider more than 13 hours per week as high performance).Close relative with atrial fibrillation at age 55: She has a close family history.This uncertainty about her heart caused Patricia to withdraw from competing because she couldn’t find an answer to the problems she had.īefore going into detail on how we discovered Patricia’s heart problem, we want to explain her athletic background. and none of the tests had found a solution. She has spent her entire life in sports, from rhythmic gymnastics to swimming (she swam across the Strait of Gibraltar in 2015), passing through medium-distance triathlon and mountain biking.įor several years, Patricia had felt discomfort in her heart when her pulse reached high rates during training and competitions, highlighting several periods in which her heart remained pumping at 180-190 pulsations after a strenuous activity.īefore putting herself in our hands, Patricia had already tried everything: stress tests, traditional holters, magnetic resonance of the heart. Patricia could be considered a semi-pro athlete. Consequently, an understanding of the epidemiology and natural history of AF is crucial to the future allocation of resources and the utilization of an expanding range of therapies aimed at reducing the impact of this disease on a changing patient population.Patricia's case was a challenge for us nonetheless, we have analyzed, studied and resolved her atrial fibrillation. Thus, current adverse trends are superimposed on a background of a rapidly developing knowledge base and potentially exciting new therapeutic options. Unraveling the molecular genetics of AF might provide new insights into the structural and electrical phenotypes resulting from genetic mutations and, as such, new approaches to treatment of this arrhythmia at the ion channel and cellular levels. In the era of functional genomics, the molecular basis of this ubiquitous arrhythmia is in the process of being defined. The processes of electrical and structural remodeling that perpetuate AF appear to be reversible. The crucial issue of rate versus rhythm control awaits completion of the AF Follow-up Investigation of Rhythm Management trial. New developments, by affecting the natural history of the disease, could eventually alter the nature of decision making in patients with AF. The ongoing global investigative efforts toward understanding AF are also driven by epidemiologic findings. Currently, the epidemiology and natural history of AF govern all aspects of its clinical management. With a substantial impact on morbidity and mortality, the growing “epidemic” of atrial fibrillation (AF) intersects with a number of conditions, including aging, thromboembolism, hemorrhage, hypertension and left ventricular dysfunction. |
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