![]() ![]() Major or Minor Helm – Expend One Level 1 (or higher) Spell Slot.This action does not count towards the overall movement of the ship that turn, and uses no Speed. Tactical Regroup – The ship moves up to half its speed in the direction of the aft (rear) edge without changing hex facing.A successful Crash will cause immediate Spelljammer Shock Critical Hit to the Helmsman initiating this action, and the target ship. On a hit, deal 5d10 damage to both ships. To crash into another vessel or creature, treat this attack as a Ramming action. Crash – A truly desperate move, a Helmsman may intentionally crash her ship into the opposing vessel, creature, or planetary body.The ship must move in a straight line at least three consecutive hex spaces to perform a Shearing Ship Action. Instead, for each successful shear attack, rigging, ships weapons, and even crew can be targeted. This is treated as a ram attack, except no damage is done to the opposing ship. Ships equipped with rams may attempt to shear away the rigging of the opposing vessels. Shearing - The Helmsman may Shear another ship.The ship must move in a straight line at least three consecutive hex spaces to perform a Ramming Ship Action. Ships which attempt to Ram vessels more than twice their size in tonnage Crash instead. If a hit is scored, damage is equal to the damage of the ram. When ramming, the attack modifier used is that of the Helmsman’s spell attack bonus. Ships equipped with rams can inflict massive amounts of damage. Ramming - The Helmsman may Ram another ship.Listed below are several stunts that can be performed by all Helmsman, using properties of the helm. Several stunts affect your starship’s Armor Class (AC), siege weapon attacks, and Movement abilities. All core dashboard colors and css is also adjustable by campaign level settings.In addition to ordinary movement, a Helmsman can attempt Stunts with her ship. These WP-based concepts were meant to guide the process and conversation, and were adjusted into something much more unique. Once we started building and receiving feedback, we moved to a flat design with no cards based on user feedback. The sidebar was collapsible for space, with a fixed admin bar at the top of the page. Sections resembled widgets with margins, card views, and drop shadows. This was my first time attempting to design a functional dashboard, and early designs leaned heavily on the one dashboard I knew: the WordPress admin. Our users had customized gaming campaigns already in place, meaning much of our page structure had to seamlessly transfer to our new design without breaking their wikis. Player Achievement Badges Creating a Dashboard With a Campaign in Mind Research ongoing (and continuous, as even after the completion of the redesign, I stayed with my gaming group), I shifted focus to front-end design and development. My test gaming group used these features for game organization and scheduling, which helped with our rotating player roster and increased game time. We also beta tested new features as we built with Kickstarter backers on a staging server and adjusted designs and features based on feedback in a forum. I applied this knowledge to help create a highly customizable dashboard and campaign page, designed to work across multiple tabletop systems. I was able to even run a small campaign to experience all sides of the gaming community. We played D&D, Savage Worlds, and basic board games, using Obsidian Portal as our main organization tool. After a few sessions, we set the whole group up with the classic Obsidian Portal and began using it for all campaigns. Since they were all working or in college (our target demographic), it was a large group of eight players who would come and play as their schedules allowed, missing a week here or there, keeping a consistent group of six players at the table. #OBSIDIAN PORTAL FREE#What did Obsidian Portal offer that was better than a physical notebook or a free forum or wiki for tabletop gamers? I found a group of welcoming gamers in a long running Dungeons & Dragons campaign. ![]() I needed to understand what I was building for and why. ![]() My first UX task was understanding my user base beyond the analytics data. Once the materials were in place for the Kickstarter campaign I shifted focus into UI/UX research. It was great to dust off my screen printing knowledge and illustrate a few promotional shirts. I was first tasked with a minor logo refresh and marketing illustrations for the ReForged Kickstart. ![]()
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