![]() ![]() Infinite objective points from burning a certain house repeatedly on Stoneshill. Players being able to bypass forced respawns by entering a siege weapon. Server request allowing hackers to spawn as a king. Special daze when an out of stamina player blocks a projectile. Respawn timer forcing you to the next wave if your spawn timer expires while you're in class or weapon select. Third person flinch animations playing on friendly fire despite friendly fire not causing flinch. Removed some potentially abusive console commands. Sprint causing you to slide forward during dodge and reload animations. ![]() Javelin and flail shield punch attacks using weird tracers. Sling sometimes firing at minimum windup when the attack button is being held down. Tapping shield block when out of stamina not applying special daze properly. Vertical turn rate being uncapped in a windup or combo. Random class assigning players to classes over the max amout on class-limited servers. Projectile speed being influenced by framerate. Pole Hammer sprint attack not moving you forward.Īlt slash tracers for fist firing upwards. ![]() Shields being able to exploit tap block to bypass deflected/parried state. Release flinch desyncing near the end of release. Kick stun applying during shield drop rather than only active block. Flinch not applying during weapon swap (will apply AFTER you swap weapons).Ĭounterattacks made off of feinted alt-swings transitioning into alt-swings. ![]()
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